Goblin

Goblin

Small Humanoid, Neutral Evil

Armor Class 15 (Leather Armor, Shield)
Hit Points 7 (2d6)
Speed 30ft


STR DEX CON INT WIS CHA
8(-1) 14(+2) 10(+0) 10(+0) 8(-1) 8(-1)

Skills Stealth +6
Senses darkvision 60 ft, Passive Perception 9
Languages Common, Goblin
Challenge 1/4 (50 XP)


Nimble Escape The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Scimitar Melee Weapon Attack: +4 to hit, reach 5 ft, one target. Hit: 5 (1d6+2) slashing damage.

Shortbow Ranged Weapon Attack: +4 to hit, range 80/320 ft, one target. Hit: 5 (1d6+2) piercing damage.

Details

   Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.

Player Notes

Susceptible to spells, easy to trick.