Merrow

Merrow

Large Monstrosity, Chaotic Evil

Armor Class 13
Hit Points 45 (6d10+12)
Speed 10ft/40ft Swimming

STR DEX CON INT WIS CHA
18(+4) 10(+0) 15(+2) 8(-1) 10(+0) 9(-1)

Senses darkvision 60 ft, Passive Perception 10
Languages Abyssal, Aquan
Challenge 2 (450 XP)


Amphibious The merrow can breathe air and water.

Multiattack The merrow makes two attacks: one with its bite and one with its claws or harpoon.

Actions

Bite Melee Weapon Attack: +6 to hit, reach 5 ft, one target. Hit: 8 (1d8+4) piercing damage.

Claws Melee Weapon Attack: +6 to hit, reach 5 ft, one target. Hit: 9 (2d4+4) slashing damage.

Harpoon Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft or range 20/60 ft, one target. Hit: 11 (2d6+4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.

Details

   Terrors of the deep. viscious and bloodthirsty for the sake of pleasure. Rarely seen around the shore, these monstrosities are often seen attacking sea vessles, able to keep up due to their fast swim speed.

Player Notes

Amphibious, multiple attacks